HOW THE GAME WORKS
Deploy heroes to the map, they act on their own — pathing, bombing, and looting.
1. MINT A CREW
Pay 500,000 $BMCOIN on-chain per hero. Your request is queued, verified by the Solana worker, then heroes appear in your roster. Rarity rolls on the drop table — Legendary is 1 in 20,000.
2. DEPLOY TO THE MAP
Send up to 10 heroes to WORK from your roster. Each deployed hero auto-pathfinds toward chests, plants bombs, and dodges its own blasts. No player input required once deployed.
3. CRACK CHESTS, EARN COIN
Each detonation costs 1 energy and deals Power HP to every tile in the blast. Chests destroyed pay out $BMCOIN by rarity. Clear all chests on a stage to auto-advance to the next map.
4. REST & REPEAT
At 0 energy a hero is auto-recalled. While RESTING it regenerates energy at its rarity rate (5%–12.5% per 5 min). Each hero has a daily chest cap — higher rarities unlock more caps per day.
HERO RARITIES & ATTRIBUTES
Every hero has 5 stats. Values roll within the ranges below on mint.
| Rarity | Drop % | Power | Speed | Stamina | Bombs | Range | Max Energy | Regen Rate | Daily Cap |
|---|---|---|---|---|---|---|---|---|---|
| COMMON | 80% | 1–3 | 1–3 | 1–3 | 1 | 1–2 | 100–300 | 5% / 5 min | 12 |
| UNCOMMON | 14% | 3–6 | 3–6 | 3–6 | 2 | 2–3 | 300–600 | 6.25% / 5 min | 18 |
| RARE | 5% | 6–8 | 6–8 | 6–8 | 3 | 3–5 | 600–800 | 8.33% / 5 min | 25 |
| EPIC | 0.995% | 8–11 | 8–11 | 8–11 | 4 | 5–7 | 800–1,100 | 10% / 5 min | 35 |
| LEGENDARY | 0.005% | 11–16 | 11–16 | 11–16 | 6 | 7–11 | 1,100–1,600 | 12.5% / 5 min | 50 |
CHEST RARITIES & PAYOUTS
Rarer chests take more bomb hits but pay out exponentially more $BMCOIN.
| Rarity | Spawn % | HP | $BMCOIN Reward |
|---|---|---|---|
| COMMON | 80% | 20 | 800 |
| RARE | 13% | 160 | 2,400 |
| EPIC | 5% | 320 | 8,000 |
| LEGENDARY | 1.6% | 640 | 32,000 |
| MYTHIC | 0.4% | 1,280 | 160,000 |
ENERGY & REGENERATION
Every bomb costs energy. Rest at Home to recover it.
MAX ENERGY
Stamina × 100 = max energy. A Legendary with 16 Stamina caps at 1,600 energy.
CONSUMPTION
Every bomb detonation drains 1 energy. At 0 energy the hero falls asleep and returns Home.
REGENERATION
While RESTING, heroes recover energy every 5 minutes. Rate scales by rarity — Common 5% (~100 min full), Uncommon 6.25% (~80 min), Rare 8.33% (~60 min), Epic 10% (~50 min), Legendary 12.5% (~40 min). Regen is server-authoritative.
STATUS STATES
- WORKING — deployed on map, mining
- RESTING — off map, energy regenerating
- READY — off map, energy full
- SLEEPING — 0 energy, auto-recalled
DAILY CHEST CAP
Each hero contributes a daily chest cap to your account. Common adds 12, Uncommon 18, Rare 25, Epic 35, Legendary 50. A full roster of 10 Commons = 120 chests/day; 10 Legendaries = 500 chests/day.
STAGES & THE MAP
Every stage is procedurally generated. Clear it to advance.
MAP GENERATION
Each stage is a seeded 41 × 25 grid. A random 55–65 chests are placed first, then remaining tiles fill at ~60% bush density. Perimeter and even-column walls form the fixed maze skeleton.
STAGE COMPLETION
Destroy every chest on the map to complete the stage. The server detects completion when the destroyed node count reaches the total. A fresh seeded map is generated automatically for the next stage.
SPAWN PROTECTION
Tiles (1,1), (2,1) and (1,2) are always kept clear — the hero spawn corner is guaranteed walkable so heroes are never trapped at stage start.