BOOM DEEP.
MINER FASTER.
COLLECT $BMCOIN.

A pixel-art auto-battler where your gacha miners tunnel through hostile biomes to extract the motherlode.

START MINING →HOW TO PLAY
WORLD MAP
41 × 25
UNIQUE HEROES
10 UNITS
RARITY TIERS
5 LEVELS
TOTAL MINT
500,000

THE ROSTER

Ten pixel miners tunnel out of the incubator. Roll for rarity, deploy your crew.

10 UNITS
RICKY
ROCKY
RASCAL
RED HORN
DUCKY
BOLT
PINKY
MOSSY
GHOSTY
TIMMY
RICKY
ROCKY
RASCAL
RED HORN
DUCKY
BOLT
PINKY
MOSSY
GHOSTY
TIMMY
HERO MINT — 500,000 $BMCOIN EA.

THE
INCUBATOR

Drop coin, crack the shell. Each mint rolls a fresh hero on the drop table — rarity, stats and blast range are decided the moment your bomb-egg hatches. Pay on-chain; heroes arrive once the transaction settles.

PACK SIZE
×1 – ×10
COST
500K EA
RARITY TIERS
5 TIERS

HOW THE GAME WORKS

Deploy heroes to the map, they act on their own — pathing, bombing, and looting.

1. MINT A CREW

Pay 500,000 $BMCOIN on-chain per hero. Your request is queued, verified by the Solana worker, then heroes appear in your roster. Rarity rolls on the drop table — Legendary is 1 in 20,000.

2. DEPLOY TO THE MAP

Send up to 10 heroes to WORK from your roster. Each deployed hero auto-pathfinds toward chests, plants bombs, and dodges its own blasts. No player input required once deployed.

3. CRACK CHESTS, EARN COIN

Each detonation costs 1 energy and deals Power HP to every tile in the blast. Chests destroyed pay out $BMCOIN by rarity. Clear all chests on a stage to auto-advance to the next map.

4. REST & REPEAT

At 0 energy a hero is auto-recalled. While RESTING it regenerates energy at its rarity rate (5%–12.5% per 5 min). Each hero has a daily chest cap — higher rarities unlock more caps per day.

HERO RARITIES & ATTRIBUTES

Every hero has 5 stats. Values roll within the ranges below on mint.

RarityDrop %PowerSpeedStaminaBombsRangeMax EnergyRegen RateDaily Cap
COMMON80%1–31–31–311–2100–3005% / 5 min12
UNCOMMON14%3–63–63–622–3300–6006.25% / 5 min18
RARE5%6–86–86–833–5600–8008.33% / 5 min25
EPIC0.995%8–118–118–1145–7800–1,10010% / 5 min35
LEGENDARY0.005%11–1611–1611–1667–111,100–1,60012.5% / 5 min50
POWER
HP damage dealt to every tile in the blast per detonation. A Power 3 hero removes 3 HP from each hit node.
SPEED
Movement speed on the map. Higher speed means faster pathfinding to targets.
STAMINA
Sets max energy (Stamina × 100). Also determines how long the hero can work before needing rest.
BOMB NUM / RANGE
Bomb Num = bombs active simultaneously. Range = blast radius in tiles from the detonation center.

CHEST RARITIES & PAYOUTS

Rarer chests take more bomb hits but pay out exponentially more $BMCOIN.

RaritySpawn %HP$BMCOIN Reward
COMMON80%20800
RARE13%1602,400
EPIC5%3208,000
LEGENDARY1.6%64032,000
MYTHIC0.4%1,280160,000

ENERGY & REGENERATION

Every bomb costs energy. Rest at Home to recover it.

MAX ENERGY

Stamina × 100 = max energy. A Legendary with 16 Stamina caps at 1,600 energy.

CONSUMPTION

Every bomb detonation drains 1 energy. At 0 energy the hero falls asleep and returns Home.

REGENERATION

While RESTING, heroes recover energy every 5 minutes. Rate scales by rarity — Common 5% (~100 min full), Uncommon 6.25% (~80 min), Rare 8.33% (~60 min), Epic 10% (~50 min), Legendary 12.5% (~40 min). Regen is server-authoritative.

STATUS STATES

  • WORKING — deployed on map, mining
  • RESTING — off map, energy regenerating
  • READY — off map, energy full
  • SLEEPING — 0 energy, auto-recalled

DAILY CHEST CAP

Each hero contributes a daily chest cap to your account. Common adds 12, Uncommon 18, Rare 25, Epic 35, Legendary 50. A full roster of 10 Commons = 120 chests/day; 10 Legendaries = 500 chests/day.

STAGES & THE MAP

Every stage is procedurally generated. Clear it to advance.

MAP GENERATION

Each stage is a seeded 41 × 25 grid. A random 55–65 chests are placed first, then remaining tiles fill at ~60% bush density. Perimeter and even-column walls form the fixed maze skeleton.

STAGE COMPLETION

Destroy every chest on the map to complete the stage. The server detects completion when the destroyed node count reaches the total. A fresh seeded map is generated automatically for the next stage.

SPAWN PROTECTION

Tiles (1,1), (2,1) and (1,2) are always kept clear — the hero spawn corner is guaranteed walkable so heroes are never trapped at stage start.

READY TO MINE?

Grab your incubator and start hatching heroes.

ENTER THE MINES
© BOOM MINER — PROTOTYPE